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Doc Cosmos 2

Sequel to the RGCD 16k competition entry Doc Cosmos · By Shallan

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Gameplay Design
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It's been quite a while since my last post as I suspected it would be, things have been moving slowly but steadily towards getting the core playable features of...
Parallax
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Something I'd been thinking about trying for a long time in Doc 2 was adding some parallax to the background. This would serve two purposes, firstly it would gi...
Level Sprites and Gameplay
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The game has been going a little slower than usual, I've spent a lot of time optimising code and trying to fix bugs. I also rewrote my level sprites code as I w...
Collisions
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It's been a while since my last development log. I'm trying to keep the game a little under wraps until I can reveal some actual game play. So for that reason I...
New Level Art
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I decided to start this week by doing some optimisation around the dynamic IRQ manager. I'll start looking at enemy and sprite placement code in the next week o...
Cartridges and Bullet Time!
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It's been a very busy week with a lot of good progress. The game is starting to take shape now and so the ideas are coming to me faster than I can implement. C...
Coding editors is fun!
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Editor Progress So last week I decided to start work on my map editor to get something that fits more with what I want Doc Cosmos 2 maps to be like. And so I sp...
Editor time!
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Multiplexer The last piece of critical timing sensitive code that I need to get into place before I can begin on other things, is the sprite multiplexer. I don'...
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