It's been quite a while since my last post as I suspected it would be, things have been moving slowly but steadily towards getting the core playable features of...
Something I'd been thinking about trying for a long time in Doc 2 was adding some parallax to the background. This would serve two purposes, firstly it would gi...
The game has been going a little slower than usual, I've spent a lot of time optimising code and trying to fix bugs. I also rewrote my level sprites code as I w...
It's been a while since my last development log. I'm trying to keep the game a little under wraps until I can reveal some actual game play. So for that reason I...
I decided to start this week by doing some optimisation around the dynamic IRQ manager. I'll start looking at enemy and sprite placement code in the next week o...
It's been a very busy week with a lot of good progress. The game is starting to take shape now and so the ideas are coming to me faster than I can implement. C...
Editor Progress So last week I decided to start work on my map editor to get something that fits more with what I want Doc Cosmos 2 maps to be like. And so I sp...
Multiplexer The last piece of critical timing sensitive code that I need to get into place before I can begin on other things, is the sprite multiplexer. I don'...